Technology of Network & Communication
|
1820-1824

End-to-end dynamic collaborative slicing method based on inter-domain delay game in multi-domain network

Zhao Jihong1,2
Dong Sha1
Hu Xiaoyan1
Cui Wenjing1
1. School of Communication & Information Engineering, Xi'an University of Post & Telecommunications, Xi'an 710121, China
2. School of Electronic & Information Engineering, Xi'an Jiaotong University, Xi'an 710049, China

Abstract

Aiming at the problem of uneven inter-domain delay in slicing in multi-domain networks, this paper proposed an end-to-end dynamic cooperative slicing method based on inter-domain delay game. This method used game theory methods to allocate end-to-end delay constraints to different network domains, and deployed slices within the domain to obtain correspon-ding game benefits. It used the DDPG algorithm to continuously update the game strategy, and finally obtained the optimal delay allocation ratio and slice deployment solution. Experiments show that compared with the traditional static allocation algorithm, the proposed algorithm has obvious advantages. Compared with the empirically iterative DSDP method and the DQN-SNAF algorithm, the IDGA algorithm increased the slice deployment success rate by about 8% and 3% respectively under 100 slice requests. At the same time, the node resource utilization rate increased by about 5.75% and 1.96%. There are also significant advantages in reducing deployment costs.

Foundation Support

国家重点研发计划重点专项资助项目(2018YFB1800305)

Publish Information

DOI: 10.19734/j.issn.1001-3695.2023.09.0434
Publish at: Application Research of Computers Printed Article, Vol. 41, 2024 No. 6
Section: Technology of Network & Communication
Pages: 1820-1824
Serial Number: 1001-3695(2024)06-032-1820-05

Publish History

[2024-02-01] Accepted Paper
[2024-06-05] Printed Article

Cite This Article

赵季红, 董莎, 胡晓燕, 等. 多域网络中基于域间时延博弈的端到端动态协同切片方法 [J]. 计算机应用研究, 2024, 41 (6): 1820-1824. (Zhao Jihong, Dong Sha, Hu Xiaoyan, et al. End-to-end dynamic collaborative slicing method based on inter-domain delay game in multi-domain network [J]. Application Research of Computers, 2024, 41 (6): 1820-1824. )

About the Journal

  • Application Research of Computers Monthly Journal
  • Journal ID ISSN 1001-3695
    CN  51-1196/TP

Application Research of Computers, founded in 1984, is an academic journal of computing technology sponsored by Sichuan Institute of Computer Sciences under the Science and Technology Department of Sichuan Province.

Aiming at the urgently needed cutting-edge technology in this discipline, Application Research of Computers reflects the mainstream technology, hot technology and the latest development trend of computer application research at home and abroad in a timely manner. The main contents of the journal include high-level academic papers in this discipline, the latest scientific research results and major application results. The contents of the columns involve new theories of computer discipline, basic computer theory, algorithm theory research, algorithm design and analysis, blockchain technology, system software and software engineering technology, pattern recognition and artificial intelligence, architecture, advanced computing, parallel processing, database technology, computer network and communication technology, information security technology, computer image graphics and its latest hot application technology.

Application Research of Computers has many high-level readers and authors, and its readers are mainly senior and middle-level researchers and engineers engaged in the field of computer science, as well as teachers and students majoring in computer science and related majors in colleges and universities. Over the years, the total citation frequency and Web download rate of Application Research of Computers have been ranked among the top of similar academic journals in this discipline, and the academic papers published are highly popular among the readers for their novelty, academics, foresight, orientation and practicality.


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