Technology of Graphic & Image
|
1277-1280

Research on accelerating volume rendering algorithm based on similarity between adjacent-layers and void voxel jump

Ao Shan
Liu Mengying
Li Baokun
Liu Zhizhong
School of Computer Science & Technology, Henan Polytechnic University, Jiaozuo Henan 454000, China

Abstract

Splatting is a classical direct volume rendering method based on object order, which volume data exists in layers and each layer of data has similar lines. The amount of calculation data restricts the speed of image rendering. In order to further improve the rendering speed, this paper used a method based on the combination of similarity between adjacent layers and empty voxel jump to speed up the algorithm. It filtered the 3D texture data of the image in the process of reading the data, and then used the footstep table in the 3D texture data after filtering to project in two dimensions. It calculated the gray value of each point by using the similarity between adjacent layers, and classified the data according to the gray value of each point to calculate the empty voxel that had no effect on the imaging, skipped the rendering process and speeded up the algorithm. The experimental results show that the optimized algorithm can solve and improve the spatial correlation and operation efficiency of Splatting algorithm to a certain extent on the basis of ensuring the quality of the drawn image.

Foundation Support

国家自然科学基金资助项目(61872126)
全国教育科学规划教育部重点课题项目(DFA170292)
河南省软科学研究计划资助项目(182400410147)

Publish Information

DOI: 10.19734/j.issn.1001-3695.2019.12.0704
Publish at: Application Research of Computers Printed Article, Vol. 38, 2021 No. 4
Section: Technology of Graphic & Image
Pages: 1277-1280
Serial Number: 1001-3695(2021)04-061-1277-04

Publish History

[2021-04-05] Printed Article

Cite This Article

敖山, 刘梦颖, 李保锟, 等. 基于相邻层间相似性和空体素跳跃的体绘制加速算法研究 [J]. 计算机应用研究, 2021, 38 (4): 1277-1280. (Ao Shan, Liu Mengying, Li Baokun, et al. Research on accelerating volume rendering algorithm based on similarity between adjacent-layers and void voxel jump [J]. Application Research of Computers, 2021, 38 (4): 1277-1280. )

About the Journal

  • Application Research of Computers Monthly Journal
  • Journal ID ISSN 1001-3695
    CN  51-1196/TP

Application Research of Computers, founded in 1984, is an academic journal of computing technology sponsored by Sichuan Institute of Computer Sciences under the Science and Technology Department of Sichuan Province.

Aiming at the urgently needed cutting-edge technology in this discipline, Application Research of Computers reflects the mainstream technology, hot technology and the latest development trend of computer application research at home and abroad in a timely manner. The main contents of the journal include high-level academic papers in this discipline, the latest scientific research results and major application results. The contents of the columns involve new theories of computer discipline, basic computer theory, algorithm theory research, algorithm design and analysis, blockchain technology, system software and software engineering technology, pattern recognition and artificial intelligence, architecture, advanced computing, parallel processing, database technology, computer network and communication technology, information security technology, computer image graphics and its latest hot application technology.

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